haskellcard: hypercard-like game engine

haskellcard xmas release screenshot

haskellcard an SDL2 game engine based around the idea of exploring different scenes. Ended up being similar to HyperCard. Kind of a point-and-click type thing, but I wanted to have a lot of real-time support, since I think feel like point-and-clicks are kind of boring or not very fun.

The first release was Christmas day, I think.

Neat parts:

  • Build with Nix!
  • Develop in Nix environment!
  • JSON-configurable game logic, rendering, rooms, objects, sfx, and more!
  • Music queue system, so can loop, but also wait for a loop to finish before next song plays
  • Tweening system