haskellcard an SDL2 game engine based around the idea of exploring different scenes. Ended up being similar to HyperCard. Kind of a point-and-click type thing, but I wanted to have a lot of real-time support, since I think feel like point-and-clicks are kind of boring or not very fun.
The first release was Christmas day, I think.
Neat parts:
- Build with Nix!
- Develop in Nix environment!
- JSON-configurable game logic, rendering, rooms, objects, sfx, and more!
- Music queue system, so can loop, but also wait for a loop to finish before next song plays
- Tweening system