⚠️ This post is archived from my phlog in Gopherspace. Please read my post on the Gopher Protocol to get started!

haskellcard an SDL2 game engine based around the idea of exploring different scenes. Ended up being similar to HyperCard. Kind of a point-and-click type thing, but I wanted to have a lot of real-time support, since I think feel like point-and-clicks are kind of boring or not very fun.

The first release was Christmas day, I think.

Neat parts:

  • Build with Nix!
  • Develop in Nix environment!
  • JSON-configurable game logic, rendering, rooms, objects, sfx, and more!
  • Music queue system, so can loop, but also wait for a loop to finish before next song plays
  • Tweening system

Original content in gopherspace: gopher://gopher.someodd.zip:70/0/phlog/haskellcard.gopher.txt