I primarily program in the Haskell programming language.
Becoming a Hackage uploader
I was working on Venusia because I keep writing Gopher servers. I realized I wanted to just create a library/dependency. So I wanted to actually put this on Hackage, which is Haskell’s package repository.
Setup Haskell verification with LiquidHaskell and Stack
This article helps you get started with LiquidHaskell, which I found confusing.
Nix Flake a Haskell Project
I wrote these notes because I wante to reduce the friction for myself and others to getting a Nix Flake working for their Haskell Project.
burrow: Static Gopherhole Generator

You may have heard of static site generators. You may even have heard of the Gopher Protocol. But have you heard of a static gopherhole generator?
Waffle: Gopher Client
I made a Gopher client called waffle. Basically, a web browser, but for the Gopher Protocol. I started it about 4 years ago now (2020?).
Intramaze: Chat encounters in collab-built maze
Intramaze is web software which can serve a website allowing users to collaboratively build a maze together, by creating rooms which then can be linked together by defining polygons that act as links to other rooms. Users can chat together if they’re in the same room.
gopherden: Forum via Gopher Protocol
gopherden is forum software for the Gopher Protocol. View the official gopherden server via the web or via the Gopher Protocol (as intended) (you may want to read my post about the Gopher Protocol).
gopherden: Forum via Gopher Protocol

gopherden is forum software for the Gopher Protocol. View the official gopherden server via the web or via the Gopher Protocol (as intended) (you may want to read my post about the Gopher Protocol).
gopherdashboard: Sysadmin via Gopher

Waffle: Gopher Client

I made a Gopher client called waffle. Basically, a web browser, but for the Gopher Protocol. I started it about 4 years ago now (2020?).
Intramaze: Chat encounters in collab-built maze

Intramaze is web software which can serve a website allowing users to collaboratively build a maze together, by creating rooms which then can be linked together by defining polygons that act as links to other rooms. Users can chat together if they’re in the same room.
haskellcard: hypercard-like game engine

haskellcard an SDL2 game engine based around the idea of exploring different scenes. Ended up being similar to HyperCard. Kind of a point-and-click type thing, but I wanted to have a lot of real-time support, since I think feel like point-and-clicks are kind of boring or not very fun.