I primarily program in the Haskell programming language.

4-ch over Gopher

I wrote a tiny open source 4-ch.net viewer that runs over Gopher.

I Made a Multiplayer RPG Where You Explore Gopherspace With Others

An MMORPG where the game world is literally live gopherspace itself. Find treasure where people haven’t been before, so the more gopherspace pioneering you do, the better your stats can be. You can leave your words in gopherspace, but also kill people and steal their loot.

Becoming a Hackage uploader

I was working on Venusia because I keep writing Gopher servers. I realized I wanted to just create a library/dependency. So I wanted to actually put this on Hackage, which is Haskell’s package repository.

Nix Flake a Haskell Project

I wrote these notes because I wante to reduce the friction for myself and others to getting a Nix Flake working for their Haskell Project.

Waffle: Gopher Client

I made a Gopher client called waffle. Basically, a web browser, but for the Gopher Protocol. I started it about 4 years ago now (2020?).

Intramaze: Chat encounters in collab-built maze

Intramaze is web software which can serve a website allowing users to collaboratively build a maze together, by creating rooms which then can be linked together by defining polygons that act as links to other rooms. Users can chat together if they’re in the same room.

haskellcard: hypercard-like game engine

haskellcard an SDL2 game engine based around the idea of exploring different scenes. Ended up being similar to HyperCard. Kind of a point-and-click type thing, but I wanted to have a lot of real-time support, since I think feel like point-and-clicks are kind of boring or not very fun.

Waffle: Gopher Client

I made a Gopher client called waffle. Basically, a web browser, but for the Gopher Protocol. I started it about 4 years ago now (2020?).

Intramaze: Chat encounters in collab-built maze

Intramaze is web software which can serve a website allowing users to collaboratively build a maze together, by creating rooms which then can be linked together by defining polygons that act as links to other rooms. Users can chat together if they’re in the same room.

haskellcard: hypercard-like game engine

haskellcard an SDL2 game engine based around the idea of exploring different scenes. Ended up being similar to HyperCard. Kind of a point-and-click type thing, but I wanted to have a lot of real-time support, since I think feel like point-and-clicks are kind of boring or not very fun.